legasil.blogg.se

Effective health calculator warframe companion
Effective health calculator warframe companion













effective health calculator warframe companion effective health calculator warframe companion

Players may refer to additive stacking having " diminishing returns" (despite being linear increases a more accurate term would be " opportunity cost"), meaning that at higher percent bonuses, the additional value gained per additional percent bonuses is less, relatively speaking. Total Radial Damage = Base Radial Damage × 2 n (where n is the number of charges) Opportunity Cost In Modding Additive Stacking For example, Arca Titron has a unique mechanic where each successive kill adds a charge that multiplies the next slam radial damage bonus by 2 using the following equation: This is often referred to as exponential stacking. In rare instances, some bonuses are applied to itself multiplicatively and is multiplicative with all other bonuses. Eclipse (3x damage in brightest environmental lighting).Primed Chamber (2x damage on first shot).Bane of Infested (1.3x damage against Infested).Viral procs (up to 4.25x damage on health).Cryo Rounds (1.9x Cold elemental damage on top of base damage).Serration (2.65x base damage in all situations).For example, if Serration and Bane of Grineer were to additively stack, it would only grant 1.65 + 0.3 = 195% bonus base damage.Įxamples of sources of damage bonuses/multipliers that will multiplicatively stack with each other: Note that multiplicative stacking effects grant greater bonuses than additive stacking. For example, a primary weapon with Serration (+165% damage) and Bane of Grineer (+30% damage to Grineer) would result in a = 244.5% bonus in base damage against Grineer enemies. This is commonly referred to as multiplicative stacking (internally represented as the MULTIPLY operation type). Sources that affect the same fundamental stat but have different conditions for granting its bonuses will typically have their bonuses multiplied together (but not always such as Chroma's Vex Armor additively stacking with base damage mods). Generic formula for multiplicative stacking bonuses. Energy Channel - applied after after the critical damage multiplier.Volt's passive - applied after base damage and elemental bonuses but before critical damage multiplier and Sniper Rifle combo counter.Ballistic Battery - applied after after the base damage bonuses but before other bonuses/multipliers.Piercing Navigator - applied before other bonuses are applied, effectively increasing the base stat.Using the previous example, if the player's Adarza Kavat's Cat's Eye buff triggers (adding a flat 60% critical chance), then the resultant critical chance will be 0.44 + 0.45 + 0.6 = 149%. Note that flat bonuses are additive with each other. Since a max ranked Arcane Avenger grants a flat 45% critical chance when triggered, the melee weapon will have 0.44 + 0.45 = 89% critical chance as a result. For example, say a melee weapon with 20% critical chance and True Steel equipped has 0.2 × (1 + 1.2) = 44% critical chance. Sources that grant flat value or percentage point increases are typically applied after all other bonuses are applied (internally represented as ADD or SET operation types). Generic formula for additive stacking flat value and percentage point bonuses. For example, combining Speed Trigger (+60% fire rate) and Shred (+30% fire rate, +1.2 punch-through) will give a total of +90% bonus fire rate.įlat Value and Percentage Point Bonuses This is true of all percent bonuses, not just damage. For example, if a primary weapon has Serration (+165% damage) and Heavy Caliber (+165% damage) installed, it will receive a total of +330% bonus base damage or 4.3x the base damage. This commonly referred to as additive stacking (internally represented as ADD or STACKING_MULTIPLY operation types). Generic formula for additive stacking percent bonuses.Īll sources that add a percent bonus of the same type will typically have their bonuses added together. In most cases in WARFRAME, percent bonuses to stats (not to be confused with flat percentage points) can also be represented as stat multipliers using the following conversion:Ĭonverting percent bonuses to multipliers.įor simplicity, calculations in this article (and throughout the wiki) will represent percent bonuses as decimals and will use 1 + Net Percent Bonus as a decimal expression instead.Īdditive Stacking Percent Bonuses 6.6 Combining Physical and Elemental Damage.2.2 Flat Value and Percentage Point Bonuses.















Effective health calculator warframe companion